Diferencia entre revisiones de «Discusión:Objetos de The Legend of Zelda: The Minish Cap»
De Wiki de Universo Zelda
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− | + | Shader definition: The recent Cycle render engine uses node graphs to describe the interaction of casted light rays with the matter. Tired. Bored. Empty-Skulled. I gulped another cup of cappuccino. In fact, it happens all the time, even (heaven forbid) in science! http://tinyurl.com/2m2o65jw The program is converted to a Sodaracer, evaluated in simulation with the terrain t, and the reward is defined as the absolute distance traversed by the Sodaracer in a given period of time. |
Revisión del 21:31 12 sep 2022
Shader definition: The recent Cycle render engine uses node graphs to describe the interaction of casted light rays with the matter. Tired. Bored. Empty-Skulled. I gulped another cup of cappuccino. In fact, it happens all the time, even (heaven forbid) in science! http://tinyurl.com/2m2o65jw The program is converted to a Sodaracer, evaluated in simulation with the terrain t, and the reward is defined as the absolute distance traversed by the Sodaracer in a given period of time.